Front-end developer/designer wanted

*** No agencies please. ***

We're looking for a front-end developer. You’ll be good with HTML and javascript and UI stuff, but can also create beautiful designs that suffuse people with quiet joy.

In the past couple of years we've worked on projects for: O2, Adidas, Warp Films, Sainsbury's, Designer’s Republic and a bunch of other big names, and all the smaller, cool stuff you’re still proud of years later. We’re looking for ‘proper’ skills.

Technical skills
Core skils:
HTML & CSS to a high standard, Javascript, Photoshop and some illustrator
Shopping list:
Facebook, mobile dev., flash, canvas stuff: anything like that is a bonus

Why would you want to come and work here?

It's a nice place to work

  • You'll have autonomy and responsibility. We want you to develop new technologies, ideas and to keep things fresh.
  • Lots of chance to work on and develop new skills.
  • Many of us also work from home for part of the week or do 4 day-weeks: flexitime. It's standard practice here. 
  • Overworking people is stupid. We don't do stupid. We know you work better when you aren’t doing 60 hour weeks. 
  • The boss doesn't think he knows everything and will admit it when he’s in the wrong.
  • The boss knows how to say ‘no’ to clients who are asking the impossible.
  • We avoid corporate bull. People who say “The difference between 'ordinary' and 'extraordinary' is that little something extra,” deserve to suffer.
  • There's a good team here of 10 people: big enough to support you and small enough to make sure your voice is heard.
  • Most people stay here for 4 years or more because it’s, well, a nice place to work.

It's great for your CV

Having those URLs on your CV. It’s not going to hurt, is it? There's also Land Rover, Kelloggs, Horlicks, Warburtons, Ribena and a bunch of others. When people do eventually leave, they always seem to just walk into another great job.

Us
We love the web started in 2003 and has doubled in size in the last 3 years and we hope to do the same again. We do sustainable growth, not 'explode then collapse' and we've all been doing web stuff forever.

Where
We're based in Hebden Bridge, 45mins from Manchester, a bit longer from Leeds, in a converted Mill building.

Money
£20-30k, depending mainly on skills and experience

  • Bike to work scheme (funny how we all have great mountain bikes here)
  • Profit share bonus
  • Flexitime/working from home etc. are all standard practice here.

Next steps
Contact frank@welovetheweb.com or call on 01422 847 958 to have a chat or arrange an interview.

*** No agencies please. ***

Update: unsolicited tweet from an old colleague (who left after about 4 years). Thanks Mike!

Picture_6

 

Filed under  //   front-end developer  

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How to: be silly

No worthy insights into the dark tangled heart of the web this time. No earnest professorial voice delivering knowledge from dusty tomes enlivened only by tortuous puns wrung desperately from the tattered threads of the once-mighty English language.

Well, I say once mighty: in truth, English is a mongrel language. It's the natural consequence of our Nation's traditional expertise in the import-export division of the invasion business. And none the worse for that.  In fact all the mightier. The words you use have defeated all comers in mortal combat. Still, in spite of such drivel, please do read right to the end, you may find it worth your while.

Now, that dealt with: what fundamental truths will we uncover this time? What wisdom can I impart that sends a frisson of excitement rippling down your spine in anticipation of enlightenment? Well?
There was a point. Somewhere. Really there was...

Ah yes. A giggle.

Well, I can't promise you eternal happiness. Who can in these troubled times?
After all, true happiness is beyond price, Alladin.
It's what, Widow Twankey?
It's beyond price, Alladin.
That's silly, it's not beyond price!
Oh yes it is!
Oh no it isn't!
Oh yes it is!
Oh no it isn't!
(please continue this argument here)

And so, that was it. Our christmas joke. If you found it funny, then great! If not then I apologise profoundly. It's not my fault. I wanted to start this from 'itsbehindyou.net', but studio time is strangely non-existent at this time of year. That would have made it funnier. Really. It would. 

Anyway, if you thought it was a complete waste of your valuable time then I can only apologise. Those are 3 minutes you'll never get back.

OK, let's assume you are still reading at this point. I can only imagine you have extraordinary patience or not a lot to do today. Still, I admire your persistence, pluck and true grit. Tell you what, for wading through this much bland logorrhoea, I feel you should be rewarded. And handsomely! Send me an email with the subject line 'Bah, humbug' and I'll throw in a bottle of Harrods Champagne with your next order. And you can't say fairer than that. Well, you can, but frankly why should you?

Dear lord, I don't know why anyone would, but if you want to get a friend of yours to join our mailing list, then they can find the sign-up form just over there, on the left. 

Alternatively, we could do some web stuff for you. Sound like a plan? Call Jules and Frank on 01422 847958 or drop us a line at make.it.work@welovetheweb.com

 

Filed under  //   silliness  

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How to: take money from people online.

If you want your customers to be able to buy stuff from you and pay online, then you'll need to make credit card transaction one way or another*. There are about four ways that you can do this, each with their pros and cons.

Whichever way you choose, it's almost always the part of setting up an eCommerce outfit that takes the longest. It just always does. You either have to prove who you are to Paypal or Google Checkout, or get a merchant facility with online 'customer not present' payments from your bank. Either route takes time - allow up to a month. I know. A month. It often takes less time to build the store than get the payment stuff in place.

* I am ignoring bitcoin and other alternative eCurrencies until they become a bit more mainstream. 

What are my options?
Broadly speaking: PayPal, Google Checkout, SagePay and WorldPay.
There are a host of minor providers, but these are the big ones.

PayPal
Easy to set up, people are familiar with it, but comes with issues around customer service. Because it's a mass market service, they have real problems with preventing fraud, so will tend to shut down accounts that exhibit unusual behaviour. So, if you get a big sales spike because your latest product video went viral then PayPal may shut down your account if you get a lot of business. And then you are left to deal with PayPal customer support, which appears to be one little old lady in a broom cupboard with a bakelite telephone in the Arctic circle. OK, the risk is small, but the impact is huge. This has happened to people we know.

In it's favour, it doesn't require you to get any special facilities from your bank. The downside to this is that they charge higher commission as a result. Watch out for its fee structure though.

Both SagePay and WorldPay also offer a 'pay by PayPal' option on top of their own payment gateway, so you don't have to choose 'either/or'

Google Checkout
Easy to set up, but takes quite a big lump out of your payments in commission. The same problem that you have with paypal freezing accounts is also true, but given the higher level of proof required to get the account, we haven't heard of as many problems. Unfortunately, Google customer support is, we think, outsourced to the same old lady in the Arctic circle as PayPal use. Getting redress for grievances can be difficult.

A significant difference between PayPal and Google Checkout, to my understanding is that Google automatically pays money into your bank account after about 48 hours, whereas PayPal just hangs onto it until you log in and initiate a transfer, but I may be wrong.

As with PayPal, this doesn't have to be the only payment option on your site. Adding new payment options often increases the number of completed orders.

SagePay, WorldPay and a host of smaller providers
These guys usually charge a monthly fee + small transaction fee to validate that the person's credit card is valid and has fund, then it either takes the money immediately, or reserves it (pending despatch of the item and 'release of payment' when you actually want to take the money).SagePay, for example, charge £20 a month, which covers the first 100 transactions and thereafter in £20 blocks for each 100 payments. 

To work, they need to be linked to a business bank account with the ability to take credit card payments (called a merchant account). The banks will charge you

A key advantage to these payment providers is that they are unlikely to freeze your accounts lightly and, because you are their customer paying real money, you can actually phone them up and try to sort things out with an actual live human being! Costwise, they are about the same because your bank will charge you commission on the incoming payments of 1-2% or about 60p for debit cards.

Broadly speaking, WorldPay allows you to apply your styling more seamlessly to the payment process, but SagePay is more flexible to work with and better with foreigners (see below). We prefer SagePay.

Do I have to take Credit Cards? Is there no other way?

There are some really interesting developments on the horizon such as dwolla that circumvent the need for a Visa card entirely. This is a good thing and long overdue because Visa and Mastercard take far too large a chunk of your payment and can get away with it because there's no meaningful competition. Sadly, they only work in the US at the moment. We'll update this post when they come over here!

Why does it take so long to get set up?

Paypal
PayPal is the quickest route, but comes with other issues (see below). Paypal need to validate your credit card and address by making a small charge against a credit card validated to your given address. When you receive your statement then you type in the special code given. You'll need to do the same thing for a nominated bank account too as soon as you reach a sending limit for money.

Google Checkout
Setting this up entails sending off audited accounts to Google, along with copies of your certificate of incorporation (for Ltd. companies) and various other bits. Google then lets you know a few weeks later when it's approved.

SagePay, WorldPay and other processors that need a bank account with a merchant facility.
The big problem here is the banks. You'll be amazed to learn this, obviously. Honestly, it's like they are stuck in the 18th century. We've yet to see a bank completing the necessary paperwork in less than a month. No reason, just stupidity and bureaucracy.

Taking and storing credit card numbers yourself like wot Amazon do.
This is a complete non-starter unless you have about £15k to spend just on taking payments. We have to have all sorts of heinous security stuff in place and it's not just about software on the server, it's about making the organisation PCI-DSS compliant. Sorry, acronyms. PCI-DSS is the set of rules that the banks have put in place to make sure your organisation can securely process credit card payments. There are a lot of rules and complying with them all is expensive.

Foreigners with their funny money.
Just when you thought you'd solved all the problems with taking money, some damn foreign Johnny will want to give you some money. And this introduces a new set of minor complications.

Assuming your shop supports multiple currency pricing for a moment (and ours do, obviously), then you need to make sure your payment provider does too. For Paypal, this shouldn't be a problem, at least for the obvious currencies (Yen, US$, Euro, GBP Sterling) - you may have a problem with the Azerbaijani Manat through. It will handle the hard work.

Google checkout only works with a handful of currencies, currently Yen, US$ and GBP, but will only accept payments in your native currency (so GBP for UK accounts). It will not take payments in Euros.

For sagepay, providing your bank account with the merchant facility is set up to accept payments in other currencies, then you just let them know and it will pass on the payments in the original currency.

World Pay always used to be owned by RBS, those fine upstanding titans of fiscal rectitude. They used to make you have an RBS account for payments in all currencies except Sterling, but not sure if they still do now that they are no longer owned by RBS.

Watch out for cross-border payment fees too. Yes, even if they are paying in pounds at a retail exhange rate that the payment processing people mark-up heinously, some processors (I'm looking at YOU PayPal) also charge you for moving the money across borders. No, there's no real excuse for it, it's just another source of profit.

What other gotcha's are there?
Well, you also have to watch for chargebacks. Basically, if a customer is unhappy and can't get resolution from you, they can initiate a 'chargeback', which involves telling their bank that this was a fraudulent transaction. The bank assumes the customer is correct and takes the money back. The onus is on you to prove yourself innocent of the charge. Too many of these a month (more than a couple) and you could be looking at fines or suspension of your account. These do sound scary, but in truth, they rarely happen unless you come under concerted attack.

Oh, and finally: one real eyebrow raiser is that refunds are counted as another transaction and therefore attract another round of commissions! That makes you cross the first time it happens, but it is survivable as most people don't issue many refunds.

So, hope I haven't scared you off taking money online. It really does work out well for most people - none of our customers have had real problems around this part of the process, but since the banks are involved you can expect to experience a stinging pain in the wallet. Strip aside all the comic 'chip on the shoulder' stuff about the banks and it boils down to this: you have to plan the turnaround times and transaction fees into your business model.

To find out more about how eCommerce. could help you, call Frank or Jules on 01422 847 958 or email us: make.it.work@welovetheweb.com

If you have a friend or colleague who you think might like to receive these as emails, get them to sign-up here: Sign up for the We love the web newsletter.
We won't share their email addresses with anyone else and we won't send through huge numbers of mails, just these how-tos, well, and the very occasional sales pitch, but we promise not to be 'in your face' about it.

And you can unsubscribe at any time.

Comments [0]

How to: get five times as much for your money

I was reading an article about the companies that spent the most on advertising and noticed something odd. Not one of them spent more than 10% of their budget online. They loved TV though. You could buy the whole damn Internet for the sort of money they spend on TV campaigns.

This is a bit mental when people spend as much time online as they do watching TV. It's even more mental when you consider that online marketing can be so much more effective than TV: you can get five times as much for your money. More was spent on billboards than online. So: if you want to get the most for your money then 'As seen online' is more effective than 'As seen on TV'.

Still, most of us don't deal in TV-sized budgets. How does digital spend compare with direct mail, press, outdoor and other channels for Return On Investment (ROI)? In the B2B environment, it's websites.

"Methods generating the highest B2B ROI are topped by advertisers’ own websites, followed by conferences, exhibitions and trade shows; direct mail; search engine keywords; and e-marketing/e-newsletters." Source: Outsell.

So, if you have a choice of spending a few thousand on a print ad. or improving your website, it's a no-brainer. Some of our customers wouldn't dream of spending thousands on SEO or a campaign microsite and this does seem daft.

Thing is: you can measure the effectiveness of the campaigns quickly and easily (that's code for 'fairly cheaply'), so you can and should test and compare the cost per sale across media.

Of course the highest payback of all came from cross-media campaigns. Even though my livelihood depends on selling you digital stuff, I'm not suggesting you should only spend money on digital, just that you may profit from doing some testing and experimentation of your own. We can help you with that, so give us a call to find out how. 

 

 

Filed under  //   Digital Account Management   Digital strategy   Online marketing   ROI  

Comments [0]

How to: think about mobile apps.

Apps are shiny.
Apps are there on your iThing even without an internet connection.
Apps run in full screen with no browser bars.
Apps make great bling to show your clients/boss.

What’s not to like?

First things first: the mobile web is (normally) more important.
If you don’t have a mobile-friendly website, then consider that first. You can find more information here - How-to: stop punishing iPhone owners.

Done? Great: let’s talk about apps.
Sucessful apps.increase customer loyalty by being useful, amusing or informative and keep your brand right there on a customer’s home screen (I’m talking about marketing apps in this how-to, not paid-for ones).

It’s also true that most apps are only used a couple of times. There are a lot of apps. out there.

So: why would anyone want yours?
If you can’t answer that question, you will waste your money.

5 good reasons to build an app.

  • You have a complicated product that people need to configure, update or access on–the-move
  • Your app. provides an information service (AA directions, Train times, Yell etc.)
  • You have great content that changes regularly and people want to access it on-the-move (e.g. the Economist or Guardian etc.)
  • There’s a repeating or ‘hobby’ element to your offering (such Nike GPS+ that records jogging mileage using a smartphone GPS tracker or a dieting product with weekly weigh-ins).
  • You have a great idea that’s going to ‘go viral’ which will amuse and amaze everyone. 

3 reasons not to

  • Because we can
  • Because our marketing director has an iThing
  • Because you want to see if you can get Comic Sans past the Apple app. reviewers.*

*You can’t. Comic Sans has been banned from the app. store and using it is in violation of your license agreement with Apple. Loading an app. containing this font causes the immediate and irreversible shut-down of your iOS device. This paragraph is 100% true in every way. Oh yes. 

What’s does that leave?

  • You have an in-house brochure or sales tool that would look great on a shiny.

Something you have to know about the iThing

The only way to get iPhone/iPad apps in the hands of the public is through the Apple app. store. That means we have to get it past the app. store review process (PDF doc).

Break the rules and the app. gets kicked back at you.

This isn’t true of Android. Publishing to Android marketplace costs about £50 in fees and there’s no review process. Debate rages as to whose approach is better.

So, is there no other way of distributing an app.?

Many of the enquiries we get are for sales collateral: shiny screens to be used at trade shows etc. So: for limited distribution, you need a different answer: in-house apps.

To do this, the iShiny device has to be known to your IT people and has to be tweaked to allow installs of ‘in-house’ apps on it. The IT people need to be registered developers too. The configuration change isn't a huge deal, but it's not exactly the 'download and install' that you are used to.

You could always put a full-screen PDF or slideshow on the iPad if you just need to get your brochure on it. Or buy an Android instead.

What else do I need to know?

Consider which platforms you need the app. to work on:
Right now, it’s normally iPhone and Android. Here’s a link to current smartphone market share.

But, take the lead from what devices people use to access your website. For you, iOS may outstrip Android because of your audience.

If you need to develop more than one, then you need to read this bit. These devices understand different languages. It’s possible, but harder, to develop an app. to target both at the same time. Considering you have to get the Apple version through the review process for *each and every* update, it can be cheaper to maintain two separate programs. You can learn and iterate on the Android, then push the successful changes through to the iPhone version.

To find out more about how a mobile app. could help you, call Frank or Jules on 01422 847 958 or email us: make.it.work@welovetheweb.com

 

 

If you have a friend or colleague who you think might like to receive these as emails, get them to sign-up here: Sign up for the We love the web newsletter.
We won't share their email addresses with anyone else and we won't send through huge numbers of mails, just these how-tos, well, and the very occasional sales pitch, but we promise not to be 'in your face' about it.

And you can unsubscribe at any time.

Filed under  //   Digital Account Management   Mobile  

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How to: write a top-ten hit

Yeah, I'm bored of the web and decided to write about music instead. So, the big news this week is that Take That's official fansite uses our favourite CMS (Umbraco) and serves 6 million pages every 30th of a second or something.

Maybe not. It's actually about the very basics of Search Engine Optmisation(SEO). Getting your site in the top 10: that vital first page of search results in Google.

Dull, dull, dull, Why do you care?
Because it can double the number of people who find your site, see what you offer and decide to buy your stuff. When we rebuilt www.celebrityslim.co.uk and did SEO work, traffic nearly doubled, to 180% of previous levels (I've no hard sales data, sorry. Suffice to say our client was happy!)

Odd then, that it's the budget line-item that people most often cut from the build to 'save money'. To reprise an earlier theme: that's like spending £10k on a brochure and then hiding it in the cupboard. Nuts.

I understand though. It can be hard to make your client see the value.

So, Search engines: they're clever things right?
No. They are dumb machines, set up in complicated ways. They decide which sites are important using a complex set of rules designed to cover up the problem that they don't really 'understand' us humans (this is partly because most people don't understand us humans very well). Anyway, we work with those rules to promote your site.

Search engines do their best to work out where your site fits into life's rich tapestry by crawling through what they can see: text and links.

Important sites look like this:

  • Well-made
    Good code tells search engines which bits of the page are important. Well structured content flags what that page is about to search engines in ways they find easy to understand.
  • Lots of links
    People link to sites and articles they find useful or good. Search engines count how many sites link to yours to gauge your popularity and authority.
  • Lots of content
    Plenty of original text and links to chew through, index and correllate. Search engines use that content to build up a picture of what you are about. Also, the more text and links there are, the bigger the site. Size is a proxy for importance.
  • Lots of activity
    Things change regularly. Search engines use this to gauge how likely it is someone will visit the site often.
  • Staying power
    Spammy sites come and go. Authoritative sites like, the BBC tend to stick around. Search engines like sites that stick around. Just being there for the last ten years can give you a better rank!
  • No comic sans
    Sites using comic sans are downgraded by search engines for being amateurish.*

If your site looks important to Google, it shows up in searches for your products and services. And visibility + good product = sales.

* This is not true. It should be though. 

Boring note: lots of other things affect your ranking. These are just the main ones

How do I make my site look more important?
The usual way: rent a Bentley, don an expensive suit, go round to Google HQ and demand your due! Alternatively, follow our Five Step Plan.

  • Step 1: who am I trying to impress?
    The most important question. What are your customers searching for, both metaphorically and on Google? We work with you to build a plan of what you want to be found for. We back it with real search data and measure the effect after doing the work, so you can see the benefit.
  • Step 2: make the code help you
    We can restructure existing website code if you already have a site, or we can build fresh. The point of this is to structure the pages so that search engines can see what's important and what's not.
  • Step 3: optimise the content
    This is a copy editing and writing job, but it's NOT a job for a generic copywriter. Too many website home pages are accidentally optimised for the word 'Welcome'. Get an SEO specialist copywriter to do this or you are wasting your money. You'll be amazed to learn that we can supply such a person.
  • Step 4: get links
    You could do this yourself, but the truth is that you probably won't. Not only is it dull, slow work, you also need to know which sites are worth getting links from. Does your Yell listing link to your site and hit your keywords? Is your Google places record up to date? Are you listed in DMOZ? If you can't answer these questions, you'll benefit from our help.
  • Step 5: implement your content plan
    You do have one, right? It's almost as important as the build.
    Too many people think: yeah: we'll have a blog and a twitter feed and news and ... and ... and ... STUFF! Since they haven't set any time or resource aside for it, no content ever happens.
    Having a community of users generating content is also a great way of improving search engine rankings and has many other sales benefits, but unless you have a Mrs. Miggins who organises and looks after that community, you may find it a non-starter.
    We can help you with that content plan.

And finally: as with all your marketing efforts, if you aren't testing, measuring the return and optimising then you have no idea what's bringing you sales. Surviving the afterlive is something we'll cover in another post.

Summary 

I (the person trying to sell you SEO along with your build) says that cutting SEO or trying to do it yourself is a false economy. Well, I would, wouldn't I? But the payoff is so unambiguous that it should be a no-brainer.

To find out how SEO could help you, give Frank and Jules a shout on
01422 847958, or email make.it.work@welovetheweb.com

Boot note: You may notice that I haven't used the word 'Metatags' once. That's because they are only peripherally useful: less than 5% of the job. So if you have an idea in your head that SEO is to do with metatags, then you may not fully understand the process.

Disclaimer: your mileage may vary for which of your search terms make it into the top ten. That's why we optimise for a whole spread of words and phrases.

If you have a friend or colleague who you think might like to receive these emails, get them to sign up for the We love the web newsletter. We won't share their email addresses with anyone else and we won't send through huge numbers of mails, just these how-tos, well, and the very occasional sales pitch, but we promise not to be 'in your face' about it.

Filed under  //   Digital Account Management   SEO   metatags  

Comments [2]

How to: understand HTML5 without getting confused and annoyed.

HTML5 is a good general upgrade to HTML4, the basic language of web pages. It adds a couple of new features that allow you to play video and sound without using a plug-in such as Flash. It has some data handling tools too. That's it.

Sorry, I didn't promise that every how-to would be exciting. This one is aiming more for ‘informative’. If you read to the end, I’ll throw in some jokes. Fair?

I’ve vaguely heard of HTML5. If it’s so dull, why the hype?

Many of the HTML5 demos you’ll see are full-on multimedia eye candy. Where’s all this bling come from?

What’s happened is that other things have become confused and associated with HTML5.

  1. A fistful of handy design and typography features used to make designs richer in the styling system called CSS.
  2. Lots of work on making animations work without Flash by people who don’t like Flash.**
  3. Lots of work by people who want to update bits of a page on the fly without the whole page refreshing.

Most of the cool new animation and interactivity stuff is done with that scripting language called JavaScript. And most JavaScript works on pages written using boring old HTML4 too. It may take a bit longer, but it can be done. The typography stuff can be done with existing browsers too: it’s a bit of a faff, but it’s do-able. This is good news, as half the browsers people use don't understand HTML5*.

Cool HTML5 demo’s that only work in some browsers:

http://www.hongkiat.com/blog/48-excellent-html5-demos/
The demo’s only work in recent versions of Safari, Firefox and Chrome and IE9

Why do you care about HTML5?

Together, these things allow us to deliver websites that are a real pleasure to use: where everything feels slick. It’s the little things, like revealing and hiding text with a pleasing slide, so much nicer than the clunky ‘wait and re-arrange’ of a full page-load. Or the searches that suggest things to you before you’ve finished typing. Or forms that turn green the second you’ve filled them in correctly.

HTML5 makes it easier to tie all that stuff together, but it’s not mandatory.

Where’s the sell?

The reality is: we know it's not mass-market yet. Not until browsers that understand HTML5 outnumber those that don't by about 20:1. That’s about 2 years away.

It doesn’t matter: all that niceness is here, now. Yes. Your sites can be effortlessly cool even without alienating the technologically challenged! So, to find out about a whole heap of cool grooviness, give Frank and Jules a shout on 01422 847958, or email make.it.work@welovetheweb.com

* Internet Explorer versions 6, 7 and 8 don't understand HTML5 properly. These browsers make up about 40% of the browser market. Internet Explorer 9 does get it.

** The iPhone and iPad don't do Flash because Steve Jobs banned it from iThingies. I think he got grumpy that Adobe (who make Flash) never made a Mac version of Flash as good as the Windows version. Flash runs fine on Android phone, so it's just industry politics keeping Flash off your Apple fondleslab. Dear sweet Lord, the politics of IT are dull. Quite apart from that, a lot of programmers don’t like Flash because Adobe own it,make lots of money from it and are a bit of a pain. And a lot of programmers also hate flash adverts. 

If you have a friend or colleague who you think might like to receive these emails, get them to sign up for the We love the web newsletter.
We won't share their email addresses with anyone else and we won't send through huge numbers of mails, just these how-tos, well, and the very occasional sales pitch, but we promise not to be 'in your face' about it.

Oh yes, jokes.

OK, top three jokes from this year's Edinburgh festival:

  1. Nick Helm – “I needed a password eight characters long so I picked Snow White and the Seven Dwarves.”
  2. Tim Vine – “Crime in multi-storey car parks. That is wrong on so many different levels.”
  3. Hannibal Buress – “People say ‘I'm taking it one day at a time.’ You know what? So is everybody. That's how time works.”

As you were.

Carry on.

Filed under  //   Digital Account Management   HTML5   how-to   javascript  

Comments [0]

Freelance front-enders wanted during Sept./Oct.

 We're very busy and that's a fabulous thing.

So, we need some extra people to help us out.

If you are a proper, top notch front-end coder with these skills:

  • HTML
  • Javascript

Please get in touch.

Umbraco and/or WordPress skills are a bonus, if you have them.

Please get in touch with Frank or Jules: make.it.work@welovetheweb.com

If you do, please include:

  • URLs
  • CV/website
  • Day rate
  • Availability for the next couple of months.

No recruitment agencies please.

So: if we hear from you, it means you can't read. And if you can't read, you can't help us.

And finally: No comic sans. If you use comic sans, it means your eyes don't work. And if your eyes don't work, you can't help us.

 

Comments [0]

How to: stop punishing iPhone owners*

Here's a quick test.

Take out your iPhone (your friend's Android, Blackberry or other smartphone will do just as well).

Go outside, beyond the reach of Wifi and onto your 3G connection.

Now: browse to your company's website.

And wait.

... wait some more...

... tum-tee-tum-tee-tum ...

... not long now ...

... are we nearly there yet?

... I wonder what's on the telly tonight...

... maybe I'll just take a quick snooze while this web page loads.

OK, so why should you care? 

That's what one in five of your customers experiences.
Just before they leave in disgust.

Now, try this site m.guardian.co.uk

I hope you agree that this is far less annoying.

One in five users are now mobile.
This screenshot below is from the analytics for one of the consumer sites we look after. Popular site too, it has 50,000 members. Quick Caveat: different sites attract different browsers. We look at this on a case-by-case basis with you.

20_percent_of_mobile_users_are_on_mobiles

20% of web browsing is now done from mobiles!

You'll know this if you ever travel by train. Sometimes it seems as though half the carriage is busily jabbing away at touchscreen devices. Not having a mobile version of your site means you are annoying one in five of your customers. I think that's a bad thing.

Good news: it's usually straightforward to make a mobile version of your site.

Basically, we do some cleverness so that mobiles just skip much of the styling and images that make a desktop site pretty, but slow to load. There's no rebuilding: it just runs off your existing desktop site content. These stylesheets are simple and lightweight by design, so they aren't even expensive to produce.

We'll also set things up so that people on smartphones are automatically redirected to the mobile site. And even put in a link to the full site so they can get to that if they want it.

To find out more about how a mobile site could help you, call Frank or Jules on 01422 847 958 or email us: make.it.work@welovetheweb.com

If you have a friend or colleague who you think might like to receive these emails, get them to sign-up here: Sign up for the We love the web newsletter.
We won't share their email addresses with anyone else and we won't send through huge numbers of mails, just these how-tos, well, and the very occasional sales pitch, but we promise not to be 'in your face' about it.

And you can unsubscribe at any time.

* you stop punishing Android and Blackberry owners too at the same time. You may see that as a good thing or a bad thing, depending on how you feel about the shiny.

Filed under  //   Digital Account Management   Mobile  

Comments [2]

Mini how-to: 4. Facebook basics. What can I do with my fanpage?

Very simply: almost anything except the things you'd expect to be easy.

Your Facebook fanpage is made out of frame that facebook supply and a page on your own server that gets pulled into that frame whenever someone looks at the fanpage.So, realistically, it can contain almost anything.

This bit comes from Facebook.

Comes-from-facebook

This bit comes from a page on your website.

Comes-from-your-web-server

We make magic spells and the two are combined.

The-full-thing

So, your fanpage is mostly a normal web page that Facebook pulls in remotely using magic spells that we cast to make it all work. What most of our customers want is to get access to all those lovely people who 'like' you and interact with you. And that's down to making your facebook page relevant and valuable to your customers. I'll start to scratch at the surface of that in another post. For now, this is the 'mechanical' how-to.

There are a couple of rules about accessing people's details that will probably surprise and annoy you though: they are the opposite of what you'd expect.

You can:

  • Do almost everything you can with a normal web page, albeit one limited to 740x588 in size.
  • Make a different set of stuff display once someone 'Likes' you
  • Collect information using normal web-based forms. So, you can ask for people's email address, inside leg measurements and get them to enter a competition, but you can't automatically 'harvest' information from their profiles.
  • If you want to gain access to people's profiles then you build an application such as this one:
    http://apps.facebook.com/hovis-stop-snacking/?ref=appd_my_recent&fa=1.
  • People have to give permission for you to access their profiles. The deal is this: you give people something they want and they, in return, hand over their name, permission to message them, post on their wall, access to their list of friends, messages they've posted, profile, phone numbers and private innermost thoughts. Seems like a good deal.

You can't:

  • Get access to someone's facebook profile name, addresses or profile details directly from a fan page.
  • This is the annoying one, because it's the one that everyone asks for. Gathering this info has to be done through a facebook app. and these don't live on the fan page.
    • Facebook apps. are a slightly different beast and they can't be on your Facebook homepage. They have to be on a separate tab or linked from the fanpage.

One more thing to note:
Facebook change things. A lot. Like, all the time. They've probably changed everything at least twice since you started reading this. When I'm doing research on anything facebook related, I tell Google to ignore any page older than 6 months old.

And Facebook Connect? Oh, I think I've written enough for this mini how-to. I'll cover that soon too.

 

Bootnote:
D'you know what? It's getting harder and harder to shoehorn in an insult to comic sans, the world's ugliest typeface. Hmm... your suggestions welcome for how to do this more effectively.

Filed under  //   Digital Account Management   Facebook   Social media  

Comments [0]